Hey everyone! It’s been a while since we’ve posted - sorry about that. Shortly after we
announced we’d be ceasing the scheduled updates we started to receive a lot more
questions than usual, so tonight we’ll be answering some of them, and sneaking in some relevant images.
Work continues on animating and piecing scenes together. Max and Pik are doing a real bang up job on pushing these efforts forward!
The team’s even been keeping in touch during connection blackouts so feedback and work can happen simultaneously no matter what.
Belring is a bit unique, it has a post office where you can learn about how to save. When you save, you use a postcard. It shows up on the file select, so it’s easy to tell where you are at a glance. Post cards are being designed by WaHoL, whose illustrations have been in previous updates, and Pastel. First, WaHoL paints them, and then Pastel makes a sprite. It goes like this:
Hey everyone! Something different but not entirely different today.
So, we were gonna put out a small Father’s Day update about Leo since he’s in his thirties and is probably the only dad-aged member of the team, but wound up stumbling into more scheduling problems. This kind of got us thinking and talking about the nature of our updates.
Since the intention of this update process is both to provide content for you and accountability for us, pushing late updates isn’t the best way to achieve either of those goals. Earlier we announced the nature of them to be what we’re working on right now, but we wound up pushing for more and more content in each update, and fell back into the previous style again.
Over the following weeks we’ll be changing gears back to a smaller, more frequent, not quite scheduled update format because whatever reasons may come up it’s never a good scene when you folks are left waiting for the show to start.
Leo in the same situation might be another story. That might look nice.
Expect this shift of gears to begin before the month is up!
Hey everyone! We’re booked with stuff outside the game, so we’re going to have to move our usual blog post to next week. We know you all look forward to these posts, so we apologize for having to move it back. Thanks for your understanding.
Hey everyone! Tonight is a bit of a polish update, with some work from a few of the guys. The word ‘editing’ comes up a lot when thinking of this week’s theme.
Happy belated Earth Day! Spring is in the air if you’re in the northern hemisphere, so we have some nature enemies to show you. These are enemies that have all been created and drafted today for the same general area.
Hey all, Pik here with a very little bit on mapping!
…But we talked about that in the past, right? Tonight I’ve been working on a little exception to our usual rules of mapping. While most of our interiors can be made with our generalized room tilesets, unique rooms also pop up that need an extra attention to detail. The process for this is a little different from our norm.