Disquiet Junto Project 0642: Kick from Champagne

The Assignment: Use carbonation to make a beat.

Each Thursday in the Disquiet Junto music community, a new compositional challenge is set before the group’s members, who then have five days to record and upload a track in response to the project instructions.

Membership in the Junto is open: just join and participate. (A SoundCloud account is helpful but not required.) There’s no pressure to do every project. The Junto is weekly so that you know it’s there, every Thursday through Monday, when your time and interest align.

Tracks are added to the SoundCloud playlist for the duration of the project. Additional (non-SoundCloud) tracks appear in the lllllll.co discussion thread.

These following instructions went to the group email list (via juntoletter.disquiet.com). 

Disquiet Junto Project 0642: Kick from Champagne 
The Assignment: Use carbonation to make a beat.

Step 1: Make kick drums from the sound of something carbonated.

Step 2: Make a rhythmic track (think techno, but certainly follow your own muse) using the result of Step 1.

Thanks to the folks in the Echo Chamber Slack whose discussion about techno and kicks informed this week’s project.

Tasks Upon Completion:

Label: Include “disquiet0642” (no spaces/quotes) in the name of your track.

Upload: Post your track to a public account (SoundCloud preferred but by no means required). It’s best to focus on one track, but if you post more than one, clarify which is the “main” rendition.

Share: Post your track and a description/explanation at https://llllllll.co/t/disquiet-junto-project-0642-kick-from-champagne/

Discuss: Listen to and comment on the other tracks.

Additional Details:

Length: The length is up to you.

Deadline: Monday, April 22, 2024, 11:59pm (that is: just before midnight) wherever you are.

About: https://disquiet.com/junto/

Newsletter: https://juntoletter.disquiet.com/

License: It’s preferred (but not required) to set your track as downloadable and allowing for attributed remixing (i.e., an attribution Creative Commons license).

Please Include When Posting Your Track:

More on the 642nd weekly Disquiet Junto project, Kick from Champagne — The Assignment: Use carbonation to make a beat — at https://disquiet.com/0642/

More Memory Module Music

A virtual synthesizer in progress

Two days ago I posted a preview video I recorded of some virtual synthesizer modules being developed by my friend Mahlen Morris, who does so under the name Stochastic Telegraph. What appears here is a video that Mahlen himself recorded, earlier in the development process, when some of the modules had different names, and at least one of them had fewer features. You can read along in the video as he describes, by typing, what it is that he’s up to in real time. The source audio that he’s working with here is a guitar part that I recorded for him with this delay/buffer approach in mind.

… Day … Groundhog Day … Groundhog …

A return visit to the Gobbler's Knob of the mind

I wrote about one of my favorite movies of all time for hilobrow.com, as part of a series of 25 pieces on “the topic of ‘offbeat’ movies from the Eighties” (the decade loosely defined). Here’s how it opens:

In 1993, the year Groundhog Day hit theaters, that furry near-term Nostradamus named Punxsutawney Phil gazed into the meteorological future and saw his shadow.

Historical records of this Americana hokum date back to the late 1800s, when Groundhog Day first became an annual ritual at Gobbler’s Knob, an inland Pennsylvania town with the sort of Capraesque name that lends itself to fables mixing homespun moralizing, commercial appeal, and a smidgen of self-awareness.

Groundhog Day legend has it that if Phil sees his shadow, winter will last another six weeks. What Phil — and Phil’s handlers, and the makers of the film Groundhog Day — certainly didn’t see coming was that 1993’s elongated winter wouldn’t hold a candle to the staying power of the movie itself.

On the one hand, this may seem off-topic for me — it even did to me, for a moment. I thought about adding a tag to Disquiet.com for “off-topic” things that I may post occasionally, but then I realized that part of the crux of my description of the movie is as follows: “It’s It’s a Wonderful Life reworked for memories trained on instant replay.” Which isn’t just on-topic; it connects directly to what I wrote about just yesterday, about music-making tools that let one access the recent past through memory buffers.

Other pieces in the Hilobrow series include Annie Nocenti on After Hours, Erik Davis on Repo Man, Susannah Breslin on Man Bites Dog, Dean Haspiel on Sid and Nancy, and Carlo Rotella on Robocop. Several are already up, and others will appear in the coming weeks.

“Some Time Back”

A work-in-progress utilizing a work-in-progress

I was talking, some time back, with a friend of mine about my fascination with buffers in the making of music, with the way digital memory access has become a normal function of sound production. One doesn’t simply play the sound of the moment, with the pluck of a string or the touch of a key on keyboard; one can reach back into the recent past and play something that has already occurred. Furthermore, if we gain a sense of ease in that prior moment, we can linger there, essentially inhabit that pre-moment moment for the length of the performance, and occasionally reach into the future to play that which has, in effect, not yet happened.

My friend, Mahlen Morris, has been developing virtual synthesizer modules for the freely available VCV Rack program. He does so under the splendid name Stochastic Telegraph. He got to thinking about what we were discussing, and began crafting not just one module but a suite of (currently) four modules that can be combined as one sees fit in order to create the memory-access tool of that best suits one’s imagination.

This video is a test run I made of Mahlen’s new tools. The source audio is a sample from a sample set by Lullatone, just a glistening tonal loop that plays on repeat. (It’s the first track off their Bowed Glockenspiel sample set, released back in September 2021.) That loop, 49 seconds long, is housed in that narrow little module to the left of the module labeled Memory. Memory and the five modules to its right are the ones that Mahlen is developing.

In a brief and far from comprehensive summary:

  • “Memory” contains the audio
  • “Depict” shows the waveform that represents not just the recording but the play heads (left hand horizontal lines) and record heads (right hand horizontal lines)
  • “Ruminate” accesses and plays the audio (there are three modules doing that work here)
  • “Embelish” is the record head.

Even though I have checked in with Mahlen during his development work, I am still myself in the early stages of using these, so I am probably describing some of this incorrectly. (And they are capable of far more than I do or describe here.)

In this video, two of the play heads, the red and blue ones, are traveling at twice the speed of the third play head, which is yellow. This creates an octave gap. For the first 30 seconds, that’s all that is happening. The Embellish module (the purple line on the right side) is recording to the buffer continuously from the Lullatone sample, and those three heads (red, blue, yellow) are accessing it in different ways. The lowest pitched of the play heads, the yellow one, is in “bounce” mode, meaning it plays backwards when it reaches the top. The others start again at the start — though to be clear, the buffer here isn’t constant; it’s being written over from the sample, which itself is looping.

At 30 seconds, I click the start button on the trigger sequencer, called “Algorhythm,” and it plays a simple eight-bar beat in which the third and sixth beats are silent. Each triggered moment causes the red bar to briefly play. Previously it was playing continuously; henceforth it will just play for a split second when triggered. Because it’s always accessing the same source sample, just in different places, it ends up producing a little melody where all the pieces are in tune with each other.

At 1:08, having set a melody of sorts into motion, thanks to the rhythmic consistency, I hit the random button on the Algorhythm module, which makes the remainder of the piece more abstract than what came earlier.

That’s it, three stages of the source audio: first the playback heads on their own, then the introduction of those precise little notes, and then the further randomization of the rhythmic appearance of those notes.

The other modules employed are rudimentary. “Clock” sets the pace. “RND” is a random trigger that sets where the little red play back head lands. “Push” sets the sample running (the player loops continuously — or, in the module’s compressed terminology, “cycle”s it continuously). The “Mixer” combines the three stereo channels. The “Audio” sends the sound out my laptop’s speaker. And the “Record” let me record this video.

Mahlen’s modules aren’t available yet, but they will be soon.